Submitted by: C.A.
Add the -developermenu command line parameter to end of the “Target” field in the
“Shortcut” properties that are used to launch the game. You will now have an option
at the main menu which will allow you to receive infinite ammo, guns, flashlights,
and unlock all level episodes.
Beat the game on any difficulty to unlock Nightmare Mode. This mode makes combat
much more difficult and adds 16 Manuscript Pages to collect.
In Episode 4 there is a modern art painting on the top floor of the
lodge. It is actually a tag. Take your smartphone, aim it at the tag
on your screen and use Microsoft Tag to read it.
Complete the following tasks to unlock the corresponding achievement.
To view your achievements and stats in Steam, select “Community”, then
“My profile”, then “View all my games”, then the game and view stats.
Achievement How to unlock
A Friend in Need – Special 1: Find someone to help you.
A Friend Indeed – Special 1: Follow the signal to its conclusion.
Alan, Wake Up – Complete the game on Nightmare difficulty.
Boob Tube – See what’s on TV.
Departure – Complete the game on Normal difficulty.
Ding!: Special 2 – Complete the elevator ride.
Drink ‘Em Both Up – Put de lime in de coconut twice.
Energized! – Use 100 batteries.
Heartbreaker – Special 2: Have some poison poured in your ear.
Heavy Metal – Survive the bulldozer attack.
Hypercaffeinated – Discover all coffee thermoses.
Iron Horse – Encounter a steam engine.
Right of Way – Drive over 15 Taken.
Tick Tock – Special 1: Discover 10 hidden alarm clocks.
Tornado Wrangler – Defeat the tornado.
Episode 3: Missing toilets:
When you look for the keys to the car at the end when escaping from the
nature center. Search the women’s bathroom. None of the stalls have toilets.
You can only carry the indicated maximum amounts of the following items.
Batteries : 20
Revolver rounds : 42
Shotgun shells (both types) : 32
Rifle rounds : 25
Flaregun ammo : 12
Flares : 20
Flashbangs : 20
Force view change:
If your character cannot be moved from the center of the screen, hold the
camera view fully to the left or right until Alan Wake turns around completely.
This will force his body to one side and you can see what is in front of him.
Max Payne references:
* Search the bookshelves in Alan’s New York apartment and other locations. One
of the books is is “The Things I Want”, which is a chapter title from Max
* In Alan’s New York Apartment and various other locations throughout the game,
examine bookshelves: One of the titles is “The Things I Want” which is a
chapter title and monologue sequence from Max Payne 2.
* During the flashback at the start of Episode 2, inside the apartment’s master
bedroom is a radio which broadcasts a winter storm warning and comments that
it is the worst in New York history. This also happened in the original Max Payne,
which was set in a blizzard-covered New York.
* Alan Wake’s fictional protagonist in his novels, Alex Casey, has many similarities
to Max Payne.
* In the Episode 6 flashback, Alan wakes up with a hangover and requires pain killers
to stop the pain. The bottle is identical to the one that is used by Max Payne for
his pain relief.
* In Episode 4 you meet a burned out game designer. The game designer rants about
how they thought it was fun to include “mullets” and “mullet time” in their game.
Soon producers wanted “mullet time” in everything. This is a reference to the
“Bullet Time” ability both Max Payne games used.
* Two pages of the manuscript found in Episode 2 appear to be from Alan Wake’s
Novel: The Sudden Stop. The implication of the protagonist’s wife and child
matches the setup for Max Payne. The reference to painkillers could also call
out to the use of painkillers to restore health in Max Payne.
Easy “Creative Space” achievement:
Go to the area with the airplane. Jump on its wings to reach the lower level. Drop
from the plane, then go to the left of the furthest wing (towards the front of the
plane). Once you reach the rock wall, find the slightly hidden hole. Go through it,
and follow the path along the cliff side to reach a cave with a giant typewriter
and get the “Creative Space” achievement. After Alan is done speaking, go on top
of the typewriter to read a paper that reveals more of the storyline.
Surviving without ammunition:
Several of the episodes (until the Boss battles) can be completed without firing a shot. Use your
flashlight and dodge frequently. The checkpoints are the lamplights you can see in the distance.
The Taken usually cannot follow you past those points. Run to them without using ammunition.
Frequenly there will be a weapons cache near the lamps, allowing you to resupply and continue.
Do not worry about carrying ammo over into each episode because you lose will your weapons at the
end of each one.
Getting past the tornado:
Shoot the tornado with the flare gun. Three hits are required under the Normal difficulty setting.
If you are out of ammunition, there is a full box of flare gun ammo very near the tornado, within
the outer ring of flying debris. You can destroy at least one of the outer flying items to create
a gap to jump across to reach it.
Episode 4: Defeating the harvester:
* Use your flashlight against the harvester. If you are getting killed by Taken while doing this,
dodge the vehicle as it comes by, light a flare, and kill it using the flashlight from your safe
* Lure the Taken to the front of the harvester, then dodge the machine and it will run over and kill
the enemies. The machine will stop for a moment. Use this opportunity to focus the flashlight at it.
* Remain close to the bulldozer and to its side. It will not be able to ram you because it will still
be turning to line up with you. In the meantime, light a flare and use your flashlight. You can also
resupply at the red boxes in the area. One is located near the stairs where you first drop down. A
second one can be found back where the bulldozer first jumped out from. There is also a third red
box in the area.