Hi guys, this is _Ap* here with my first ever guide.
I have been regularly visiting here so thought of contributing to this website too. Thanks a lot to other players.
General Gameplan :
You shouldn’t start the game first. Let opponents make their move first and play accordingly.
Use counters according to your opponent’s plays.
This deck is beast on defense, use that to your advantage and keep getting positive trades with here and there damage from Ghost or Bandit.
Only use Mega Knight after demolishing a huge push or to deal with the enemy Mega Knight.
Use Royal Ghost for GG, E-wiz for Miners.
Bats will be very valuable too here, use them to your best advantage.
Executioner plus Ice Golem can be useful when they have a number of glass cannons coming.
Keep your Inferno Dragon for tanks exclusively .
In some match-ups the game might go long as the opponents could have MK+Infernos+Ghost.
Just keep defending positively and small pushes with leftover troops. Use Mega Knight in situations stated above.
Cycling wont be a problem as you have cards that are useful in more than one situations.
In all my 12 game (on both accounts), I did not have any problem related to cycling.
I did not find much difference in 1X or 2x play in terms of strategy. It stays the same.
But if you don’t get a decent tower damage till overtime then go to offensive mode with MK.
That also only after taking elixir lead.