Gears Of War 4
Submitted by: C.A.
Secret “Despicable You” weapon:
Start a new game on the Insane difficulty. Proceed through the beginning of the
Prologue and destroy the Comms Tower and then grenade the bunker in order to make
it to the large gate. It is recommended to grab a new set of grenades at this
point to make killing the three enemies you will encounter next a little easier.
After opening the door, go to the main gate and interact with the panel on the
side to start a short cutscene. Continue to the next section, which is where you
can get the hidden weapon. When you come out of the gate, kill the three enemies
you encounter. Then, sprint forward towards the stairs, and turn right before
the stairs to see a gate starting to close. You need to dive through the gate
before it closes. If you fail to make it through, simply reload the last
checkpoint and try again. The gate closing seems to be triggered by the final
enemy dying. Once you make it inside the room before the gate closes, you will
find the “Despicable You” weapon on a container on the left. This weapon is an
ice gun with 12 bullets that shoots an ice ball that freezes and kills any
enemies within its radius. Unfortunately, this weapon can only be found in this
location and the ammo for it can not be replenished. This weapon is a reference
to the Ice Gun in the Despicable Me movie.
On any difficulty level, play through the campaign until you reach the greenhouse
in Act 2 of Chapter 2. There, destroy two waves of enemies. Around you, there also
are tomato plants growing in pots. Make sure that you destroy every last one of
the pots before leaving the building, precious though the plants are to their owner.
A lot of the pots are positioned out in the open, on tables, but make sure that
you don’t miss the pot located on a high shelf. When every last pot has finally
been destroyed, you’ll know it because Marcus will start an extended, profanity-
laced rant. When it concludes, head toward the building’s exit and you should
spot a new tomato plant. Investigate it to receive Dom’s Toms, special saucy
grenades that function like standard ones but look very different.
Marcus the Babysitter:
If you pay attention to the screens in the Prologue, you’ll notice the man in
the lab coat (who is obviously Baird) had a conversation with a person named
“VINTER.” This is an example of Marcus checking in with Baird to see how JD is
doing. Baird also has a conversation with First Minister Jinn, which is on the
screen after you play through the Prologue.
Easy “Gone With The Windflare” achievement:
You can get this achievement through natural progression of the campaign, but
it can easily be obtained during Act 2 – Chapter 3: Plan B. When you reach a
section where they ask you to choose between two paths (left or right), choose
the left path. After spawning, there will be enemies in front of you with some
bales of hay being held by a wooden gate. Shoot this wood to release the hay
and kill the enemies. Then, look across the river/creek and do the same on the
other side to kill a total of 4-5 enemies. Reload the last checkpoint and
repeat this process until you get the “Gone With The Windflare” achievement.
You can take turns if you are playing in co-op.
Easy “Stop Hitting Yourself” achievement:
During the last wave of the “Horde” in Act I – Chapter 4: A Few Snags, a single
Guardian will spawn marked with a short cutscene. Kill him, and he will drop his
weapon where he crashes. Quickly go to his frame, and pull out the Salvo. Shortly
afterwards, two more guardians will appear. Use the Salvo heavy weapon to kill
one of the Guardians to get the “Stop Hitting Yourself” achievement. If you have
any issues, try playing on a lower difficulty. It is also possible to get this
achievement in Horde 3.0 mode since Guardians spawn during some waves. You can
also pick up the Salvos from the bonus challenge weapon crates to make it easier.
Easy “Whoomp, There It Is!” achievement:
This can be done during any part of the campaign. It can easily be completed
in co-op or versus with another player. It can be done solo, but it is a lot
harder to steal a kill from one of the AI. To do this, take cover across from
an enemy on a shallow object. Press Forward, then X to pull them over the cover.
Once they are pulled over, stay close to them and press Y to execute them.
While playing in co-op, have one player pull an enemy over cover, then have
the other player execute them to get the “Whoomp, There It Is!” achievement.
Have the player that did not get the achievement do the execution next so
both players get the achievement. An easy place to do this is during the
“Yank & Shank” tutorial in Act I – Chapter 1.
While you’re running through the graveyard in Act 3’s Chapter 2 – Night Terrors,
you can find a tombstones with the letters MA, R, I, and A etched in them.
Hidden Cole Train audio cue:
During the Act V sequence where you command a giant DB mech and are fighting
through the Swarm enemies toward the dam, you will get a tooltip to press a
button to perform a melee kick. Kick the car on the left ledge through the “V”
shaped trees and fireworks will spark from the trees and you will hear a hear
a short Cole Train audio cue.
Riding a Locust Reaver:
In Act 1 – Chapter 0: Prologue, reach the section where you must defend the
House Of Sovereigns on E-Day. Kill the Corpser with the Hammer Of Dawn to view
a cutscene. Defeat the wave of Locust soldiers and Boomers that spawn afterwards.
A Locust Reaver will land after this wave. Once the Reaver lands, kill the pilot
of the Reaver, then quickly run underneath the Reaver and press the indicated
key to climb on and control it. Note: If you want too long, the Reaver will
automatically die. While riding the Reaver, you can fire rockets and kill the
other Reaver in the area. You can also mount and dismount as often as desired.