Hey everyone! It’s Chinshit here again today, this time with a deck for all you F2P’s and especially new players out there.
With 6 commons, 2 rares, and a lot of potential, Hog Cycle is back!
Disclaimer: I did not create this deck, and I not sure who did. I’ve just seen it a couple times and I tested it out, and decided to write a guide on it.
- Simple/Easy to use
- 6 commons and 2 rares!!
- Easy to level
- Good for new players and experienced players alike!
- Weak to Heavy Beatdown
- Easy to overcommit and get punished
If you haven’t taken a tower yet, you gotta play aggressive.
Send in predictive Fireballs, even if they are just going to counter with a Skarmy.
Send in Archers after your Hog to make sure they can’t counterpush.
Cycle, cycle, cycle!!!
If you have taken a tower, focus on defense more so.
Send in the occasional Hog on the other tower to pressure, especially if facing beatdown.
When facing beatdown, you don’t want them to build up a massive push.
When they play their tank pressure, but don’t overcommit. Try to get 2 Teslas down, even a Golem can’t deal with that! Kinda just spam defensive cards, just make sure their push doesn’t connect to your tower!
If facing another control deck, don’t worry about pressuring. Just make sure to keep up with their cycle of their win condition, and you’ll be fine.