Hi guys it’s C.A with my second deck here on Clash Royale Arena, a PEKKA Hog Lightning for Arenas 8+.
Yeah there are like hundreds of different variations of PHL but here is one that has proved very beneficial for my health and for my trophies.
I am actually starting to hate putting all those dots in.
Anyway, PEKKA is your main defensive unit. With a ton of HP and a big sword, this armored feminist warrior is brilliantly useful when it comes to countering impossibly large pushes.
Mega Knight? PEKKA. Archers? PEKKA (lol). Golem? PEKKA.
To counter the Hog Rider without suffering a shot, place the PEKKA halfway from the tower and the bridge, enabling her to mince that Hog into a nice pulled pork sandwich. Yum!
Yeah, he did get a nerf.
Yeah, he did see a slight decrease in usage rates. But, he’s still awesome. This electrocuted maniac still delivers great potential.
Not so much Hasta la Vista yet. Electro Wizard is one of your secondary units for defense, and is just brilliant for clearing up swarms and other stuff with his brilliant zap technique.
Oh yes, it is him.
This guy has remained in the meta as a staple win condition for as long as time, and shows off his strength here today in this deck!
There are so many units which synergize very effectively with the Hog Rider, like the Ice Golem, Goblins, Ice Wizard, and EVERYTHING ELSE!!
You can basically do anything with your Hog Rider, you can send it in alone, assisted only with your Lightning or Zap, or you could brutally torture your opponent’s cards by adding in your PEKKA! Anything is possible!
As one of the Wizard fam, this chilly cryomaniac (Guess what that means) has the cold power of slowing down troops and giving them frostbite.
Who cares about why this isn’t very popular right now? It works, it synergizes, IT’S AWESOME!!
Ice Wizard is your primary secondary defense unit, and can be deployed with Ice Golem to counter many different pushes. Yep, it’s the Frozen Duo (Very cringey)!
He is your favorite mini tank now with his huge number of hitpoints for such a small price!
Take that PEKKA for an evening stroll by placing your Ice Golem one tile left of the center at the bridge while the PEKKA is walking! Look at that! The PEKKA is changing its plans!
Ice Golem synergizes well with the Ice Wizard to distract and slow down troops that are coming your way!
Really, there’s a big hunk of stuff crossing the Arena? Ice Golem. Ice Wizard! PEKKA! Your opponent has been crushed! Obviously this won’t eradicate any push. Don’t comment below about how it doesn’t work, please. Like seriously. Not required.
Yes, it is those green guys who learned how to stab and slash!
They are primarily support cards in this deck, but you can use them to your advantage as offensive placements, primarily one tile to the right of the center of the bridge, enabling them to get an extra shot at the Arena Tower, forcing your opponent to make the first move!
The Goblins synergize very effectively with the Hog Rider to create a makeshift offensive push that can crush your opponent!
Your secondary spell, useful for swarms on the opposite side of the Arena or when your Electro-Wizard is not in hand.
Zap has been very useful for resetting units and killing swarms all the way back when it was given the ability to kill a Skarmy.
Yes, it got nerfed. But it proves VERY USEFUL in this deck.
Who cares if it can’t one-shot that Witch? It can stun and heavily damage the Inferno Tower, aid for defense, and can be used for last-ditch attempts to gain a crown and stay in the game.
All in all, whatever people are saying, it is awesome. Try it and you’ll know.