x-bow valkeri

X-Bow Beatdown Deck (Heavy and Solid) !!!


General Gameplan

The beginning

As Elixir advantage is so important to this deck, you really want a Pump in your hand.

Cycle a Mega Minion and/or Ice Spirit if you have to

It’s understandable that someone would be afraid to Pump early on, but consider the costs of your support cards (3, 4, or 5). These costs allow you to play one even after pumping to stop a push.

For example, Mini P.E.K.K.A for a punish Hog + Ice Spirit. It’ll get off 2 shots, but now you know they have a Hog (so you’ll want a Mega Minion/Mini P.E.K.K.A in your X – Bow pushes), and you know that their deck is a little on the cheaper side, so prepare to use Mega Minion/Mini P.E.K.K.A for future pushes.

If all you got is Log, X – Bow, Executioner, and Mini P.E.K.K.A, wait a little bit at 10 Elixir, then cycle an Executioner in the back or something.

x1 Elixir

Get the Elixir Advantage! Identify potential trouble cards for your X – Bow, so you can customize your push and defend against it.

Here is where you’ll really want to use the “Example Situations and Matchups” section. Make +1 Elixir every 30 seconds, and get 1 good Pump, and you have +6 Elixir. Not so hard, is it?

Remember that you can start to place troops at the back at around 1:20, and it’ll be Double Elixir by the time they get to the bridge. If you get 2 good custom pushes in a game, that’s usually a Tower (most of the time you only need 1!)

x2 Elixir

Get those customized pushes going! I try to get off 2, maybe 3 and take the Tower.

Take note that enemies often play that pocket Mega Knight/P.E.K.K.A/whatever when you have a strong push going.

You may need to abandon that push and reset for another one, so be prepared for that.

Make the most out of your Elixir advantage (I’m starting to sound like OJ now), and play smart.

Know when to abandon an X – Bow, be wary of heavy spells.


Sometimes you can win in overtime, but most of the time when you get to this point, it means that your pushes aren’t cutting it.

Try to make one last, really GG push to get that Tower down, if in 1-minute overtime.

If you’re in a challenge, then you have enough time to recuperate and get some more advantage before making that GG push.

chinshit Author