Hello people, today I will introduce you to a superb X-Bow deck that got me 12 wins in Challenge and a lot of trophies!
This deck is really well known, so I don’t know why there are no guides on this cool deck.
Also, a lot of pros used this deck ladder and challenges, so you have more proof that this deck rules.
Be aware though, this deck has a high skill cap, just like any X-Bow deck. So if you aren’t familiar with X-Bow, then I would advise you to stick to your normal deck. Enough talking, here comes the guide!
Just like any other deck, play carefully and look out for their counters to your X-Bow.
Remember rule number 1, never use X-Bow at the bridge alone during the first minute unless rule number 2 happens.
However, you are allowed to build up a small push from the back to draw out their counters and get the feel of their deck.
If it is Log bait, you can defend much easier and is possible to Fireball cycle.
However, when facing beatdown or fast control, you can never let your guard down.
To sum it up, play passively.
At this point, you should have enough knowledge of your opponent’s deck and counters to X-Bow. Then you can start to attempt medium sized pushes to chip their Tower down.
There are two things to remember: Don’t be too ambitious, and positive Elixir trade.
You should know when to support a X-Bow or abandon it to gain Elixir for the next push.
Usually, I abandon X-Bow when I am sure they will finish it off with a heavy spell(get to know their deck first!), or when they drop a hard counter such as RG or Golem.
But when you are dealing with hogs and low HP glass cannons you can kill with the Fireball, try to support it
And it isn’t time to go all out yet, so keep making Elixir advantages(ex: killing Minion Horde with Ice Spirit and Tower), and you’ll be fine.
Double Elixir and Overtime
About 10 or 8 seconds before DE (Double Elixir), start building up a push in the lane your opponent is going for.
This way, you can prevent any punishments by your opponent.
Of course, if they have Rocket, it might be wise to space your troops out a bit and not rely on stacking troops.
Once your troops reach your Tower and DE hits, place the X-Bow and go all out!
If your push fails, there are two options: turtle up and aim for a draw, or try to set up a counter push.
I would say go with the first one, since it is much safer and naturally fits with the siege idea, but if you are ambitious, then try not to spend more than your enemy, and control the card placements so they can actually help your X-Bow in your counter push (for example, place Tesla near the river to defend and enable it to snipe melee troops trying to destroy your X-Bow).